Base Rules

Base Rules

General Building Rules

RP-only bases do not need to follow the General Building or Basing rules. RP-only bases must be marked with an RP Only sign visible on it and have no raidables inside.

When building a base, place a 'Building' sign clear and visible on your base - any raids on a base with a building sign are counted as fail raids. You must not have any raidables inside your base whilst you have a building sign.

'Raidables' are any entity that takes time or money to create and can be stolen for profit/gain.

KOS signs cannot be placed on sidewalks.

KOS signs must be clear, visible.

KOS signs must be created with an English font and in english language.

KOS reasons must be either no specific reason with a plain 'KOS PAST SIGN' or life/base threatening reasons such as 'Weapons OUT = KOS' or 'Raid Tools OUT = KOS' or 'Trespassing = KOS' but things such as 'KOS if annoying' or 'KOS if speaking' are just used to bait kills and are not allowed.

If you do not state a KOS reason and just have 'KOS PAST SIGN' you let the player know the risks before entering which is better than specific reasons.

The KOS signs are not enforced until the player passes the sign.

You cannot build on or above sidewalks.

Decorative additions to the base that are on the sidewalk are fine but nothing that adds functionality to the base or blocks the sidewalk.

You cannot build on or above the street unless you are a Hobo/Dwarf with an RP-Only base.

A slight exception to this is harmless out of the way rp-builds/shops on jobs such as Gun Dealers/Medics/Black Market Dealers or any supplier/entertainer job - however if these builds cause issues a Staff member can ask you to move or remove them.

Hobo and Dwarves cannot own bases and doors but can build RP-Only builds in the street.

You cannot block off sections of the map or have tolls.

You cannot build tunnels around the map if they are blocking roads completely.

Bases or builds on the street cannot be excessively large, if you have a lot of empty/unused space a staff member may request you to remove the base or make it smaller.

Rooftop bases are permitted on bases of which you own.

If the base cannot be owned, you cannot build on it.

If the roof is shared across multiple bases you cannot build on it.

If you have to build on the sidewalk or public space to get to the roof you cannot build on it.

Bases/Builds at fountain are prohibitted.

Any world-created interactable entities or NPCs cannot be blocked and must stay publicly accessible at all times.

This includes but is not limited to dumpsters, Trees, Trash, manholes, or any NPC entities

The portion of your base including zig-zags or crack-able doors must be built on flat ground, meaning it can not be a "diagonal" base. This does not exclude the usage of ramps in other places that only serve as a movement aid between levels of your base. This only affects props placed by the player and nothing world related. (Example of a disallowed diagonal base)

No hate symbols/builds that can be seen as offensive to any player.

Basing Rules

Bases only require 1 working entrance.

You can own 2 bases per party of 4+. If youre under that you can oly own 1 base.

All party members should be added to the front door for sit and raiding references.

If you purchase doors to a base you must be actively using it, otherwise a Staff member may sell the doors for other players to use.

Police Department members may have 1 RP-Only base with no KOS sign separate from the PD.

At all times, a player must be able to fully crouch, walk, and jump in a players base/building.

You cannot FORCE players to jump/crouch to get into your base with props.

The entrance must consist of a clear and accessible path with no movement restrictions, including pixel-perfect hallways that require squeezing through.

You cannot utilize breakable props in a way that slows down raiders.

Buttons can be utilized along with keypads as defense, forcing players to activate the button in order to progress through the base.

Your Keypad-Controlled fading doors must be raidable with all raiding tools.

Raiding tools include lockpicks, keypad crackers, EMP grenades or any other type of breaching tool.

Keypads must be in clear, visible and easily accessible locations.

You cannot have fake keypads.

You can have 4 Keypad-Controlled fading doors in your base. All others must be button controlled(max of 4 fading doors that are button controlled).

The Police Departments and Bankers base's can use as many keypads as the tool lets them.

You can only make the raider crack each keypad you have 1 time each to get in and 1 time each to get out.

Forcing the player to loop around and re-breach a fading door/Keypad-Controlled fading door is disallowed in all cases.

Only Banker's and Bank Guards can base inside of the Bank.

Raiders must be able to shoot back at you from wherever you shoot at them from (No feet shooters) This includes Being able to see an attacker as they shoot you. So No putting Non transparent textures or Blurred Mats on Fences or any other prop you can shoot through and must be completely clear

Props and fading doors cannot have completely clear or invisible materials/colors.

Maze/blackout/seizure bases are not allowed, this means no cancer materials.

You cannot force a raider to turn more than 20 times with props.

This includes every turn that is created by your props, if the world walls/doors make the player turn they do not count towards the 9 turns.

This only counts turns that you HAVE to make to gain entry to the base, if the player decides to turn on their own that does not count.

If you are uncertain whether your base has more than 15 turns or not, stand at the start of the base walk in and go keypad to keypad, every turn that is forced by props counts towards the 9 until you're fully inside of the base.

Bases that have more than 20 turns are considered zigzag bases.

All areas of your base must be able to fit 2 players side by side.

This cannot be pixel perfect, the players must be able to walk past each-other during combat.

No-collided boxes that give you 'invincibility' by standing inside are strictly forbidden in all cases.

One-way props are not allowed to be shot through.

One-way shooting window fading doors that activate transparent/not-one way can be shot through once activated.

Fences cannot be materialised with any material other than the wireframe material.

During a raid only the Raider's can destroy raidables, if you're basing you cannot destroy your raidables until no raids are occurring.

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